If by definition, the title of “User Experience” indicates catering to users' emotion responses, “activation" can help in understanding the principles of emotion generations. In his ground-breaking work on affective reasoning (Elliot, 1992), Elliot summarizes the emotion generation based on his previous studies. Taking the direct emotions for illustration, when an agent perceives a potential relevance with a situation, the frames including the goals, standards and preferences (GSP) are matched against the eliciting situation frame. If a match is established, the situation is officially the agent’s concern in the form of construals. The working memory determines the matching success rate in that the agent must retrieve information for GSP. Bindings take place in the left hemisphere when the situation frame slots marry the variables in slots of construal frame from the previous phase, then an emotion eliciting condition relation (EECR) is created for each construal of that situation. Because there may be many interpretations of a situation, there are multiple EECRs to be confirmed individually and gathered together by involved agent. In the following step, compound-emotions EECRs are formed from the separation and recombination of the event-based construals and attribution-based construals. The prospect results will work with the domain-independent rules to generate an emotion instance such as hope. From my understanding, a basic underlying activity is activation, for instance, the matching process depends on working memory, and we have covered the meaning of activation to working memory earlier. The same story may happen to binding as well, because there are intensive computations to analyze and integrate frame slots of two different resources.
For instance, if a scenario tells us a group of users are more likely to be frustrated under a circumstance, what can a designer do to make users feel emotionally easier? We can manipulate some variables to suppress activation in the working memory. Imaging a busy Mom standing in front of an airline kiosk with two playful little boys, she may have developed a prospect-base emotion of fear already, as she can construe the situation based on existing frame slots gained from latest experience in relation to her goal, standards and preferences. In this case, designers can either employ a quick interface walk-through demo as a light tutorial when users are still in waiting areas, or adjust environmental variables such as lighting and private space, as long as those measures help diminish the chance of activation.
Figure 2: the mapping structure from situation to
emotion (Elliot 1992)
Reference:
Elliott, C. D., & Northwestern University. (1992). The affective reasoner: A process model of emotions in a multi-agent system. Evanston, Il: Northwestern University
(© 2012 Miaoqi Zhu)
